US Army announces $50 million video game investment
Author: Jared Fallon
At a time when many parents are concerned about the widespread and increasing amount of video game use, a major state-sponsored video game initiative is about to take place. Beginning in 2010, the US Army plans to pour $50 million dollars into developing battlefield simulation videogames in order to help prepare troops for combat. The idea behind such a program is certainly nothing new, but when considering the sheer amount of investment the Army is going to make, it is certain that many companies within the industry are doing back flips with the increased potential for private contracts for merely making shooting your cyber enemies as life-like as possible.
Currently, there is a lot of support in the House to conduct research initiatives into the health affects video games have on children. Such video game legislation is largely viewed as polar opposites to military policies like these. Such bills include Joe Baca’s H.R.2958, a bill that has support from many legislators who feel there is far too heavy an imbalance favoring first-person shooter and violence-based games. Furthermore, many parents advocate groups are pushing bills to tighten industry standards for video game ratings and their lure to teens – most notably including games that often are criticized for encouraging violence as a solution for domestic issues. For advocates in this realm, the $50 million dollar initiative is seen as an extreme set-back for these efforts, only strengthening the mind frame of American children to incorporate such violent games into their everyday lives.









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